So I’m trying to paint some minor displacement onto my model, mainly seam piping. Everything looks great in the mudbox vieport, but when I export my normal maps have wierd lines and glitches in them and I can’t figure out why. You can see it the most around the ring in the lower left hand corner, that should be just a straight raised line, which is the way it appears in the mudbox viewport. Any ideas?
Is it possible to maybe export as a height map and then somehow convert that to a normal map?
Any help would be greatly appreciated, I’m trying to get this done and get out of work for my vacation and this is really holding me up.
Thanks in advance.