So I’m trying to learn Marmoset Toolbag and something that I really like so far is the baking feature, but I’m have a problem when baking normal maps. I’m trying to model and texture a Ghost from Destiny as practice but when I bake the normal map I get all these weird artifacts that only appear on the normal map.
Everything looks fine on other maps I bake for.
This is what my high poly looks like. Nothing I can see that create artifacts.
I haven’t been able to figure out how to fix this, please help, someone.