I’ve got a skinned object setup in Blender using NURBS circles. The object is open at each end of its geometry, and I want to cap it at each end. I haven’t found any documentation that explains how to cap NURBS surfaces. :shrug:
Can a NURBS surface be capped in Blender?
Do I need to create a seperate object that “fits” the gaps at each end of the object?
Your input is greatly appreciated. 
Thanks.
