i have a model(not mine) that i rigged. i’m wondering if i’m just pushing the mesh too far for the rig or if i can correct it with weighting. i can live with the limits if means not building a new rig, and i think that might be the case, but i’d like to push it as far as i can. maybe just reposition a bone or 2? anyway, i hope that makes sence and these pics do as well.
tia, kirk