If I’m creating a character to rig, do I need to make it out of a single primitive, or can it be multiple primitives grouped together?
Noob question.
Hi…!
Making from single primitive is largely a good practice, also it depends on the circumstance.
Rgds,
Depends on your shading needs. Do you need several shaders ? Do you need everything smoothed skin or do you have ‘hard’ props.
Having a lot of different objects with skinClusters will slow things down, but putting everything into one mesh is cumbersome.
Well, the characters I’m creating are mostly mechanical, and thus they need to move via pivots and pistons without bending the surrounding “skin”. I tried rigging this one, but the surrounding parts kept bending and deforming, when they should have been solid like metal.
Hi!
If you havent done it already you have to create a joint-chain that representant the bones of your character.
Then its just a simply matter of create a parent constraint between the parts and joint they would follow. You can do this be first selecting your joint and then shift-select your part, then go to Constraint>Parent-Contraint.
Then the part should follow that joint without any deformation.
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