Hi all, been working on a new game and need a bit of advice.
I need to define alpha channels for particular regions of the characters I make… ie, vest, sleeves, pants, etc. Does anyone have a clue as to how to add different ‘alpha region tags’ or alpha channels embedded in their renders?
I’m rendering out to .png files for animation…
ie., a character might have an alpha value of 225 for his vest, and alpha value of 235 for his pants, etc. I need to know how to define and create those alpha channels with their values imbedded in the renders.
I’m using 3D max 7.0.
the rendered .png files need to have multiple alpha channels defined by values such as 254, 253, etc.
Please help!, any advice would help alot,
Thanks,
Matt.