Anyone have any resources on non-uniform keyframe reduction? Perhaps some sort of bezier-fit method or something? Siggraph papers or whatever? Anything? Thanks!
Non-uniform Keyframe Reduction algorithms?
operativem
#2
Check out Computer Graphics, Principles and Practice. Also, check out Graphics Gems, I believe you can find all of the Gems code online and at various FTP sites. (Sunsite something or other comes to mind.)
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.