Hi, New to this forum and fairly new to C4D.
I have a glass material within HDRI studio rig. The glass is part of a test tube made with circles and ‘loft’ nurbs.
Getting some great results but have an issue with the bends and ends on the glass. These areas (marked on image) are grey, reflective but not really transparent. I have messed about with the ray/reflect/shadow depth but can’t achieve the right result. I thought it might have to do with there being no other objects in the scene, as at the moment it’s purely lit and reflecting off of the HDRI rig.
But If I add some objects behind it, the same problem occurs. Could this just be the physical ‘behaviour’ of glass in this environment? Seems weird. Any ideas? Thanks!!!

