Is there a way to control eyes in c4d r21 mixamo rig?
Constraining (using constraint tag) eyes to neck/head controllers or mixamo joints does not work. The eyes cannot be accurately positioned when constrained to controllers. And when constrained to mixamo head/neck joint, the eyes can be positioned but follow only the baked path. Any adjustments to the rig via controllers doesn’t affect the eyes.
I refuse to believe that C4d will not consider that eyes need to be controlled when infusing the Mixamo rig feature. I can’t attach files here because I’m a new user.