No Maya 2019 at Siggraph 2018?


#1

Usually we get a glimpse of the new Maya during Siggraph. Anyone hear or see anything?


#2

Maya 2018.4 was released yesterday… I assume we have to wait at least three month for maya 2019…


#3

Hmm, interesting.

Maya used to be on the spring release schedule. Then a couple years ago it was moved to the “around siggraph” release schedule.

Perhaps in another release cycle the named year on the product will match the year it is released in. :wink:

Honestly I don’t care that much because as of Maya 2015 and forward it does everything I need on a day to day basis. The extras are just frosting at this point.
Still, always interested in the newest developments and figured siggraph would at least be a preview. :smiley:


#4

There was glimpse at a new feature in this video at GDC a while back, interesting part starts around 36min mark.

[vimeo]262035346[/vimeo]


#5

well if u ask me its still 2018 :slight_smile: we have few more months till New Year :wink:


#6

This is the part of the release cycle where they realize the base isn’t growing anymore so they slow down development.


#7

doesn’t make sens what you are saying here, now they are more in a state of mind “it’s ready when it’s ready” like Arnold, which is good.
No need to rush like before to have maya on a very specific day.


#8

I must say I admire the positiveness of Maya users.


#9

i must say i was one of them, but after more then 15years of using maya i have stopped, took me long time ago to realize that nothing will change,

This is the same thing like with apple phone users, they will never stop using apple phone, no matter how much are the phone storage limitations, and they will never add an sdcard slot… :smiley:

and the only think i cant forgive myself is why i didnt stopped using maya earlier…


#10

honestly, i really don’t give a shit about the software i use, i also don’t really understand these weird relationship some people have with their software.
positiveness came when i saw things factually changing in the right direction.

The new stuff they are adding is really great, after the rewrite of the UV tool maya probably have now one of the best if not the best uv toolset compared to other dccs.
Xgen and the interactive grooming is simply outperforming any grooming hair solution on the market with the GPU acceleration etc.
So yes things are changing in good way, it’s just a fact that’s it.

Things change all the time, softwares will not always evolve in linear manner, a new software or new tech pops out and your favorite soft is already outdated on some part and will need a rewrite to catch up.


#11

Good luck!


#12

VFX artists may find Maya to be counter-intuitive, especially compared to Houdini. Though Maya is now quite great for generalist artists. And It will probably get better in the future, too. I’ve been using Maya since 2001, for the last 3 or 4 years, I’m simply a happy Maya user. The Arnold integration, Sculpting tools, MASH, XGEN, NEX modelling tool kit, UV toolkit, Bifröst, BOSS, etc. List goes on. These tools are quite artist-centric, easy to use.

If you are a maya artist, I don’t see anything to worry about.


#13

You certainly have not use any other tools . :wink:


#14

just for fun, what are you using?


#15

ok just saw that you are using Max LOL


#16

well there is now around 46 under review.
one of it is “improve construction history” and “Boolean toolkit”
and most of it related to modeling stuff. if they manage to improve the history and make it similar to max or softimage as long as non destructive workflows, this is will be a big change for modeling.
and same goes for Boolean since Boolean didn’t have any updates for years.
“Type to find tool or command” already accepted wish mean the next release will be there not 100% sure.
so hope Maya 2019 will start to focus on adding new features.
https://forums.autodesk.com/t5/maya-ideas/idb-p/968/status-key/2

…


#17

Booleans got a new core in 2016. It does use the same library as blender and all the other. And the developers of MASH did a good UI for it.
https://www.mainframe.co.uk/products/bool

and a free one…


#18

here is also a video from them showing a non destructive boolean and bevel with a layer interface.
(you could do this stuff already with soup for instance but here you have an easy and good interface with a layering workflow)

https://www.youtube.com/watch?v=5MpnEmCwHpQ&feature=youtu.be&t=1m51s


#19

I also have used Maya and Houdini. :slight_smile:


#20

Well, I definitely favor Maya. This wasn’t meant to be a complain post. At all. Just curious.

I don’t care if they release the next one in 2020. My ability to do what I need now has been pretty consistent in Maya and for that I will continue to use it.

With the Unfold 3d and HumanIK systems added I get more what I need inside of Maya without having to jump to another software.
Mash was gravy and so was BiFrost.

I do the typical Zbrush, Substance, render engine of choice, like everyone else now.

The vfx world has become quite homogenized. It is always fun to see new developments in the big apps like Maya and Houdini and also to see how much better the render engines and modeling tools have come every year, but it is all just frosting now.

The primary stuff has been good for the crafty thinkers for a while now.

The only people complaining now days about features are those who want a “push this button and an entire proxy forest with a pre rigged character pops out” kind of people that would have never figured it out otherwise.

Though I must say that demo they showed a couple years back with the sculptris type of model test with the tree and cliff was intriguing. I wonder if that will see the light of day?