Hello all!
I’ve worked for a long time in max but never use any fluid simulation. As I’ve got a work to do now, i need to use it.
To make short I have to fill a sphere who will become the earth by using a kind of chrome or mercury liquid.
I’ve use the PF in max to make the liquid dropping in a sphere who is link to a Udeflector. All move quite well, but actually i can put almost as much particules as i want, the sphere doesn’t fill, stop always at the middle.
Also tried to give them more time, but still, is going on, particules coming, but the level in the sphere doesn’t goes up…like all the particules melted together… :shrug:
I’m using blobmesh to render it, but i’m not sure it can make the problem.
Anyone got an idea? Is there something wrong that i do? Maybe not the good way?
Here some screens of the test, and a screen of my PF viewport.
Thanks a lot. 