Hey folks,
I have hair that starts at the head surface at a steep angle, so when I use clump size>0, one half of the generated clump root points will stick out.
So far what I’m doing is move the first curve point a bit under the surface so it starts there, but the problem is with collisions. It often happens in that case that the clump snaps back to the surface and it looks broken.
Is there a simple solution I’m missing? maybe some way to not have the first hair segment simulated
Cheers
-odd