hi!
started playing around with toolbox again (got distracted by rayfire) the new doodle is newtons cradle… (below is a reference .gif)

i created a similar setup in max and glued everything together but when i simulate my cradle works for the first couple of collisions and then starts decaying… (i have setup the restitution values for the physX shapes to 1.0 and 0.0 for static and dynamic friction also i have set the sleep threshold value to 0.0 and bounce value in the physX world to 0.0, but still the system starts decaying over time) also the system is very jittery and unstable (slight changes in parameters reflect a total change in the animation, especially changes made to the density of the connecting rods)
i know this is very simple piece of animation and does not require use of any RBD at all, hand animation would suffice, but this is for experimentation purpose only
[attached max 2010 file]
thanks!
CG-wise, it doesn’t make sense - you said yoursel it’s easier to do it otherway. As for learning PhysX it’s not making sense either, because you go into solving problems that will never actually occur. The elasticities and frictions are a small portion of your life doing FX with PhysX or anything. I’d focus on layering, making a complex simulation out of many pieces - that’s where the real candy is
) than physX ) (Anything but the havok reactor) i will post the result if i can get something close to the advert…


!