I’ve never coded a plugin before, and I’ve been rather excited by the possibility of writing a little cel shader for myself, but I’m not sure how to best integrate this shader so that it can be used by non-programmers to help create an animation.
If I understand correctly, plugins for 3DS Max and the like are more aimed towards modifying the 3D data of the models to be rendered, but can they also be used to modify how the rendering is actually done?
And what’s the correct spelling?
Seriously, you can google both “cell shading” and “cel shading” and find things.
Thanks.