Hey,
I am a 3ds max user and want to get into mudbox for more defined high poly models. I was a good modeler in max but trying to sculpt is soo difference. I was just wondering if you guys have any tips in mudbox you could give me. I have many book on zbrush and even dvd tutorials, but nothing much on mudbox, even thought the theory is the same I find sculpting a little strange at the minute :)…
Any tips would be great as im sure as i get into it i’ll be posting a lot…
Thanks
If so i purchased some kurv zbrush tutorial that have been very helpful in understanding the theory.