$g = (-1*0.5*98*1/25);
if ((frame) == 1){
setAttr "Boomlocator1.translateX" 0;
setAttr "Boomlocator1.translateY" 0;
setAttr "Boomlocator1.translateZ" 0;
setAttr "zhadan1_r_locator1.rotateZ" 0;
setAttr "zhadan1_force_locator1.rotateX" 0;
setAttr "zhadan1_force_locator1.rotateY" 0;
setAttr "zhadan1_force_locator1.rotateZ" 0;
$i = 0;
$d = 0;
$r = 0;
}
if ((time) == 0){
setAttr "Boomlocator1.translateX" 0;
setAttr "Boomlocator1.translateY" 0;
setAttr "Boomlocator1.translateZ" 0;
setAttr "zhadan1_r_locator1.rotateZ" 0;
setAttr "zhadan1_force_locator1.rotateX" 0;
setAttr "zhadan1_force_locator1.rotateY" 0;
setAttr "zhadan1_force_locator1.rotateZ" 0;
$i = 0;
$d = 0;
$r = 0;
$wiggleRotationFOffset = ( Boom_Main_Contorl.WiggleR );
Boomlocator1.Wiggle = rand(-$wiggleRotationFOffset,$wiggleRotationFOffset);
}
else{
if (Boom_Main_Contorl.Boom1Release == 1){
//Gravity
if ( Boomlocator1.translateX == 0){
$i = ($g);
Boomlocator1.DropSpeed = ($i)
}
else{
$i = ( Boomlocator1.DropSpeed + $g + Boom_Main_Contorl.RandomV1 );
print ("Gravity01: " + $i + "\n");
Boomlocator1.DropSpeed = ($i)
}
move -r -ws 0 (Boomlocator1.DropSpeed) 0 "Boomlocator1";
//SelfRotation
if (zhadan1_r.rotateZ == 0){
Boomlocator1.SelfRotation = 5;
if (zhadan1_force.rotateX < 90){
Boomlocator1.SelfRotation = 5;
}
else{
Boomlocator1.SelfRotation = 1;
}
}
$d = (2*sin (deg_to_rad( zhadan1_r.rotateZ + Boomlocator1.SelfRotation + 89 ) + ( Boom_Main_Contorl.RandomR1 )));
rotate -r -eu -fo 0 0 ($d) "zhadan1_r_locator1";
//print ("BoomSelfRotation01: " + $d + "\n");
//ForceRotation
if (zhadan1_force.rotateX == 0){
if (zhadan1_force.rotateX < 89){
Boomlocator1.ForceRotation = 5;
$wiggleForceF = 0.6; //Wiggle Frequency
$wiggleForceV = 1.5; //Wiggle Per Axis Frequency Variant
$wiggleForceA = 1.1*Boom_Main_Contorl.WiggleRAmount; //Wiggle Amplitude
//$wiggleForcerotateX = noise(time*$wiggleForceF + Boomlocator1.Wiggle)*$wiggleForceA*0.1;
$wiggleForcerotateY = noise(time*$wiggleForceF*($wiggleForceV) + Boomlocator1.Wiggle)*$wiggleForceA*4;
$wiggleForcerotateZ = noise(time*$wiggleForceF*(1/$wiggleForceV) + Boomlocator1.Wiggle)*$wiggleForceA*4;
zhadan1_force_locator1.rotateY = $wiggleForcerotateY;
zhadan1_force_locator1.rotateZ = $wiggleForcerotateZ;
}
else{
Boomlocator1.ForceRotation = 1;
$wiggleForcerotateX = 0;
$wiggleForcerotateY = 0;
$wiggleForcerotateZ = 0;
zhadan1_force_locator1.rotateY = $wiggleForcerotateY;
zhadan1_force_locator1.rotateZ = $wiggleForcerotateZ;
}
}
$r = (sin (deg_to_rad( zhadan1_force.rotateX + Boomlocator1.ForceRotation + 89) + (Boom_Main_Contorl.RandomF1) ));
rotate -r -eu -fo ($r) 0 0 "zhadan1_force_locator1";
//print ("ForceRotation01: " + (($r)+$wiggleForcerotateX) + "\n");
//print ("Rotate01: " + $wiggleForcerotateX + "\n");
}
}
I write a MEL for an animation. Trying to get gravity and boom self-rotation.
But I receive an error about cycleCheck and playblast works fine.
But when I tried to render the animation won’t work. Boom just won’t drop.

And self-rotation works fine.