New to animation... Hoping for a few words of wisdom.


#1

Hello, hello… I’m new to Maya, and actually modeling, animation, and all that jazz in general. I’ve been going through a tutorial that totals about 10 hours long and it covers most of the basic functions of Maya and concepts of modeling and animation. It’s a bit overwhelming for me (specifically, not conceptually… I’m an artist, not a historian) so I’m planning on going through it at least twice to make sure I retain all the details. As a side-note, in addition to learning Maya, I though it would be a pretty good idea to refine (relearn…) my PS/PSP skills, as those will be used semi-often, and should be a skill every artists has nowadays… if you have a take on animation/modeling’s relationship to Photoshop or its counterparts, I’d love to hear it.

Animation is what I want to do as a profession, I love creating things, working with computers, details, etc. (I won’t bore you.)

I looked at a bunch of options for getting an education specific for this field (public, private, online courses.) After much deliberation and research I’ve elected to venture alone and scour books and the internet and practice to become proficient; there’s always the option of going to school later, and for now I’m saving money and fine-tuning what my preferred specialty would be, if any (maybe I can successfully freelance in the future.)

Like I said, I’m a newborn in a world of men of master 3D artists. I’m looking to grow up as efficiently as possible, so I wanted to integrate myself into the environment/community. This place looks ideal, and I’m checking out other sites/forums/groups as well.

BORING? Here’s the chase:

  1. Is there anything that you wish you knew when you were just starting out? Advice, warnings, etc.

  2. As above, I am just dipping my toe into all of this. Is Maya a good place to start? I’ve heard that if you get Maya down, you can pretty much jump into most other programs. Am I stunting my growth by starting there? Should I try start with Flash or some other program?

  3. I’m going to be obtaining a copy of “The Illusion of Life,” which I am told is the Bible of animating characters. Are there any other programs, videos, books, etc. that are essential or would really help me develop as a beginner? For the record, I fully intend to practicepracticepractice, I just enjoy efficiency.

  4. From what I gather, if you’re modeling what you’ll animate, there are strategies that are imperative to having success with the model, as in edge loop usage or poliginal faces ratios or… uh, something like that. Any pro-tips? Sorry if this is too much of a general question. I’ve seen a page or two on this. To be honest I haven’t read read the multi-page writeup but I’m a pretty good teacher for myself; I’ll add material as needed.

  5. I am new enough that the above pretty much entails any questions on the top of my head. Anything extra you’d add that you think would help?

Thanks for your time. I just finished a period in my life where devoting time, motivation, and other resources wasn’t really feasible. I’m anxious to learn; so far I’ve been ironing out a few hours a day exploring the program and following tutorials. I sincerely appreciate any help you guys could give. Have a good one!


#2

Hello there…I’m not the biggest expert but maybe I can provide some enlightement from my own experiences…

  1. If animation itself is what you’re going for, study lots of motion in real life and in nature. Watch skaters at the park, stand really creepy-like and stare at people in the mall, taking up martial arts in your spare time is a good way to learn fight mechanics…find yourself a pet bug…there’a million things to do. Then try drawing the actions out on a spare piece of paper. The more you understand the way things move the better off you will become as an animator. After that…drill the 12 principles animation down into your head and then combine that with all the motion you’ve studied. Watch lots of cartoons =) Watching lots of tutorials will teach you how to push buttons but it’s up to you to develop yourself as an artist!

  2. Where’s number 2?

  3. Maya is fine…but so are lots of other softwares (like blender, for example, which is completely free). Just because ou can push buttons in one piece of software doesn’t make you fluent in others, but any program is a good place to start because fundamentals are really what matters at the end of the day. Software you can always learn. Pencil and paper is just as good a start…if not in many cases the best start.

  4. It is indeed. And if you like, Richard Williams’s Animators’ Survival Kit is like the New Testament.

  5. Ehh…you’ll have to ask a modeller on that one. But yah, edge loops are very important for good deformations.

  6. Practice practice practice.

Best of Luck man!


#3

you are very intelligent asking these questions.

ok, i guess in terms of animation i have experienced quite a lot so can help you. I did a degree in animation, worked in the industry doing general 3d stuff for a bit, studied animation mentor, studied a lot on my own and have now been working as a character animator for over a year.

cgtalk is helpful for lots of stuff, id say in terms of pure animation places like this http://www.11secondclub.com/ are good places to put work in progress. (they have a monthly acting competition, but you can also just post your own tests. whatever you do dont fall into the trap of attempting acting animation, like a lot of guys on that site before you can do the foudational stuff, and have good body mechanics. (understanding the mechanics of the body)

firstly what i have written below really depends on the type of animation you want to pursue. if you like photorealistic monsters bashing stuff and looking all heavy, this is more visual effects film animation. it is interlinked with classical cartoon animation in many aspects but in other aspects it is totally different. visual effects animation is more about convincing movement. cartoon animation is more about the fun of the animation itself and the stylisation. classical animation is more to do with the 12 priciples becuase the 12 principles are reduced from real life and kind of represented in an enphasised/stylised way. you can get away without much knowledge of the pricimples sometimes in visual effects animation as you can kind of copy and trace video and make it look lifelike. a bit like you can copy a photo and make a brilliant painting without neccessairly knowing about a lot of priciples that went into it. im not saying visual effects animation isnt principled, it is just less so than cartoon animation. so if you are more into visual effects ‘motion’ animation then i would follow what the last guy said in terms of studying real life motion, if you want to do true old school animation, (for me the fun kind) which i think feeds into say pixar (if your into that kind of thing) more than visual effects animation… (though both are handy) i would disagree with the guy above. … observing real motion is good, but at first it is much better to build ting up by just learning animation priciples one by one… with simple excercises and then as you get the idea you will gradually build up a picture of motion and integrate these things together, which would go hand in hand with having a keen eye for motion. unless you are a freakishly good observer whaty generally happens with the ‘just observe’ approach is that to anyone without a trained eye you cant just absorb knowledge about motion from obsevering people. motion is to complex. its too much of a wishy washy way to learn at first, it is how i did it at uni. and i learned to make some ok motion, but i didnt relaly know anything, i was just mediocre. the point of the 12 principles is the break it down. breaking it down first by studying simple excercise allows to look at motion with knowledge. just dont randomly observe stuff and hope it comes by magic basically. if you are only into visual effects realistic animation then you can get by more like this, and you gradually build up an instinct for real motion. but if you are going to do that then observe slow motion videos too to train your eye. make things as easy on your self as possible, as motion is a complex thing!

  1. Maya i think is the best program to use as there is probably used the most of all the software in animation, there is still lots of people not using maya obviously, but overall its the wisest choice. Just pick it and dont worry about the others. Animation is always where to start. In the end the program just becomes a tool to help you animate, nothing more. it is the knowledge itself that is far more important. So just use maya and focus on real animation, that is where the fruit lies. the more you can animate the more you dont care about the software. I would hate to be told i had to animate in studio max, as i use maya, and it would be a pain in the ass, but the main thing is i know what i am trying to create, so its just a case of adjusting a little and spending a week being frustrated by a new program.

4: illusion of life is good but its hard to just aborb that and become a good animator. you need practical hands on instruction… vieo tutorials are the way to go to learn, you can learn from books, but its harder and you need to know what you are doing more,

keith lango video training service is AMAZING. he will kick your ass into shape. https://keithlango.com/animationclinic/cart/ watch every one from 1 to 50 and it will answer everything. if only i had watched this 5 years before i did at the start of uni, which was a waste of time. if you like clarity at an almost philosophical level then this is it. he will put you right on things that otherwise you wouldnt realise and could easily end up being another cg person who just creates motion than real proper principled ANIMATION

this is my number one suggestionto get you in line.

then there is jason ryans video tutorials, he is a very skilled dreamworks supervisor and great to watch him. also its really good as he has practicle excersises from beginner to advanced. Use lango for theory and inspration motivation and enjoyment, use jason ryan excercises to actually do tests from the basics up… (ie starting with a bouncing ball through to acting) . you cant go far wrong with that combionation, and use books just to suppliment this casually. videos and excercises will help you much more at first. btw, you do need to pay for lango and ryan, but it is without a doubt worth, it can e a bedrock of your studies and proably works out about 500pounds for both. works out a lot cheaperr than uni or animation mentor though!

with books i find they are good to learn from once you have more practicle knowledge and you know what you are looking for. there is a book called ‘cartoon animation’ by preston blair. this is the best animation book in my opinion. the ‘animators survival kit’ is handy, and can get you out of trouble with walk and run cycles and most people will say this is the animation bible. It does give easy practicle advice, but it doesnt compare with something like ‘cartoon animation’ on many levels. at uni i had the preston blair book and the survival kit, i only ever used the survival kit, and didnt see the brilliance of ‘cartoon animation’. Then one day, once i knew more and looked at cartoon animation again, i saw the gold. Survival kit is pretty boring, its got page after page of walk and run cycles, its brilliant for stuff like that, but thats about it.

there is also another cool book by eric goldberg called crash course in character animation or something like that…

there is also an amazing resource by a very talented animator/designer/direcotr, all round genius.

http://johnkstuff.blogspot.com/

he also has a education blog.this is deep theory, but covers a lot which is tied in with animation.
http://johnkcurriculum.blogspot.com/

also old looney toons stuff, frame by frame

so

1: keith lango vts
2: jason ryan videos and excercises
3: johnk thing just to teach you extra stuff that isnt only about animation itself.

5: modeling - for cartoon stuff its best to keep it light. by the way, if you intend to also do rigging, there are auto rig things out there that are useful …(like ‘the setup machine’) dont waste your time doing rigging from scratch unless you really want to as it is a pain if you just want to animate. a lot of people use the free rigs avaible online. (just tpye free maya rigs)

6: i just wish i new all this before i wasted 5 years of my life not really learning and fudging along. the main thing is dont try to do eveyrthing all at once or feel you have to learn the whole of maya. there are plenty of animators out there who literally just use maya to animate, and cant do anything else in it. many have crossed over from 2d. so just do things in chunks. dont learn maya, learn how to animate in maya. then if you feel learn modeling, and other things. but that is one of the biggest things, when i started it was like i felt i had to know everything… the more i animate, the more i couldnt care less. i can model and stuff, but you can learn that too without worrying about multitude of things… just keep addin g things on as you see fit, 1 thing at a time, but dont suffer from the feeling of learning all things all at once. this is also important with tutorials etc. pick a couple of things to follow… or even websites you check eveyday, and forget the rest. just make sure you are folloing the right stuff at first… ie lango and ryans is my suggestion and just settle with it until youve done it, do it properly and then look around afterwards for any other things. there are plenty of people also who kind of loom on all the sites ande follow lots of random tutorials but they are so busy checking everything they dont really immerse themselves in some pure study.

do pure slow study!

sorry this is really long. hope it helps!


#4

Awesome… This is easily the most informative and helpful response I’ve got so far. I’m gonna read over this more than once.

I’ll definitely investiage all the resources you’ve mentioned along with a few others I’ve compiled and set up some sort of gameplan.

Thank you for taking the time to help me out! I’ll be sure to take my time… I can see myself getting overwhelmed, as I typically try to learn everything about everything when I am actually interested in it.

I’ll definitely come back to return the favor for those in my position in the future.

Again, thanks everyone – see you around.


#5

cool, good luck,

once i am learning something i too kind of get really deeply into it, in a way of try to understand larger concepts that underpin the superficial ones, which seems the only way to master things. though i find with this mindset you can get a bit obsessed and overwhelemed which can at times be a negative as it can get in the way of day to day learning. this is why you need to breakthings down in a way you can apply your way of learning without too much stress. ie you can spend a period of time learning solely about what makes a good pose, without thinking about anything else, and get to the point you understand poses, then move onto something else, this way you unravel different areas bit by bit in an enjoyable way. basically dont be doing one thing and be thinking about doing something else and getting tense, have faith it will allcome gradually into fruition without overloading …


#6

Great advice matmonkfish!

I wish i would’ve gotten this advice 5yrs ago. It took me that long and still up until now to finally get to what you’ve suggested. hehe. I had bought the first 20 KL VTS’s and then stopped. Later on i bought Jason ryan’s animation tutorials and webinars. I also have all the books you’ve mentioned. Now i’m going back to Keith Lango to buy many of the VTS’s that i missed and now realized i should’ve kept getting them. I’m trying to decide which of the 40 or so that i missed to start with. Any suggestions?

Also, the preston blair book. I only have the one recommended by Johnk from walter foster. You recommend getting the thicker Cartoon Animation book?

I’ve been looking at a lot of other animation blogs as well, but going to try to stay focused on the recommended path that i was pretty much on already. hehe. Really great advice though. I’d also like to eventually get into JR’s latest courses, ianimate.net

God Bless,
George


#7

great advice! i’m wondering if its possible that I make my own character models and then download free armatures(don’t know if this is the right term) and put it into my model.


#8

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.