So everything was going as expected. All was well in the land of flowers and Maya
well almost. Ive run into a snag when it comes to bending the flower. My non-linear bend modifier controlling the stem dont seem to be moving the rest of the modifiers associated with the petals and filaments. Only the geometry of the petals and filaments is moved. I have tried all sorts of different parenting and grouping methods. Nothing seems to make the modifiers move. I think that when moving objects with modifiers Maya doesnt register the geometry moving in the same was as if you translated it. Since the translate is not updated the parenting structures seem to be of no use. The modifiers just say in place. Quite frustrating if you ask me.
I started looking into parenting the modifiers to a vertex or face. I quickly came across this plugin: DJ Rivet. DJ Rivet creates a hair follicle and parents the follicle to a geometry face. It then parents your object to the hair follicle. This plugin looks to be exactly what I need, but I am having 2 problems with it. One; it doesnt want to install properly for me. When I got to load the plugin it doesnt show up in Maya 2011. I have placed it in the bin/plugins directory where all the other plugins are, but it doesnt show up in the plugin list in Maya. Two; it has been said by a few people that this tool doesnt parent well to geometry that is being deformed ![]()
I might have to write a custom script for this. Ive never done that before and its actually a little daunting. I figure I can track the position of a face on the stem by averaging the world position of the 4 verts surrounding that face. I can then grab that faces normal orientation and use it to set the rotation of the grouped deformers. As long as the face referenced is one from the top cap of the stem cylinder Im thinking this should work. Consequently if anyone knows a far easier way, or a script thats already been developed please let me know.
Any suggestions would be of great help, even if they are to say that I’m going in the wrong direction and method X would be better.
Here are some shots to help illustrate my problem.



