In addition to lots of stills using GI, I do a lot of orthographic line drawings.
EIAS line drawings (using the line options in the geometry tab) work OK, but are very limited, and sometimes fail to create good results on subtle organic shapes.
It would be very useful to have a shader for this type of technical illustration that could draw outlines, and contour lines to simulate technical drawings (think CAD with hidden lines) as well as hand sketch techniques. NPR is a bit too “artsy” for this.
This new shader would need to recognize clipping maps as object edges, and have some better line controls than what is in the geometry tab. Perhaps some ways to control line width over a surface, and creation of dashed hidden lines, etc.
The Cel shader and Gradient shader (set to view edge) can get close to these effects on very organic geometry, but fail to give any reasonable effect on rectangular objects or flat surfaces.
I have seen some samples from XSI and Cinema that look better than what EIAS offers, although I am not necessarily lloking to clone that functionality.
Surely there is some industrious developer out there that could code something like this?
If anyone else sees this as useful, please chime in.
If a developer shows interest, we could begin collecting images of the type we would like to simulate.
Any thoughts?
