(I’m extremely frustrated, but really really trying to keep a lid on it here. Thanks for your patience.
)
I’m using Maya 2014 and it has been a real nightmare so far. Normally I wouldn’t even ask this sort of question, I’d just read the manual, and start toying around with it, but that’s proven to be extremely frustrating and a HUGE time-sink for me. Just today, I was trying to use some softbodies for some guts falling and hitting the floor. Maya’s built in softbodies just… didn’t work, period. So I looked around, discovered that there’s a bullet plugin I never even knew existed. Cool! Got that working, looked decent enough, but when rendering, none of the softbodies moved, they just started out in their final position. So obviously I need to cache the simulation… erm… somehow… Well a couple hours later I’ve concluded that, for whatever reason, you just can’t cache the bullet softbodies. That would have been swell to know about before I spent 3-4 hours working on this shot. So that’s what the point of this post is: to gain some insight into maya, and to (hopefully) avoid some pitfalls like the one above.
I’ve got another shot that calls for a tree to fall in the middle of a road. I figure the best way to animate the tree falling is to use softbodies, correct?
Now… how do I go about doing that? Should I use Maya’s built-in softbody system, the bullet softbody system, or something else entirely?
On a side note/question, is “undo” reliable? I’m beginning to suspect it isn’t… A common theme with my experience in Maya is that if you don’t setup something right the first time, you may as well scrap everything and start over from an earlier back-up of your scene, because it’s going to screw it up even further if you just undo and try again. For example, when working with bullet, the scene would sometimes break and get to the point where whenever I tried to “Create a dynamic rigid body object”, it would create 2 rigid body objects for one mesh, and the mesh would disappear entirely during the simulation. That, or I would be completely unable to move the mesh, as it would just snap back to its original position once the simulation started.
haha
I just assumed that was only used for making thin sheets behave like cloth. Would it be able to handle something like a thin branch deforming as it lands? It wouldn’t end up looking hollow, would it?