So I’ll try and be as clear as possible.
I have a skinned rig with geo that unravels and what not. The issue is the geo needs to be smoother because when we curl it down the geo is still rather ridged.
We also need to export this geo from the scene as an fbx and into flame.
So I have two “rigs” one has the model attached to the rig that I animate with. After Im done animating and ready to export I swap my reference to the other “rig” that has the geo separate from the rig but it still has the controls and stuff because if not they dont stay in place. Than export. The animation holds up, but the smoothing is not. Even if I add another smooth before I export its not working.
Is there a way we can just adjust the model on the rig to smooth more? Ive been trying but as soon as I export it doesn’t work.
Im using Maya 2011. When I export I have a geo cache too. We also didnt build the rig. It was made for us and we’re trying not to have to go back a step.
Thanks.