We’ve just released a new set of rigging videos for Anzovin Rig Tools ! Here’s a preview reel we put together to show the breadth of ART’s features.
I thought people on CGTalk might particularly appreciate the new muscle deformation example. Here I’ve constructed a simple “muscle system” out of ART bones. It’s not as detailed as true muscle simulation, but it’s fast to set up and deforms in real time (it will be even faster once ART is fully optimized). I also use the built-in pose-space deformer to sculpt elbow deformation in the video.
This is enabled to a great degree by the ART Constraint, a feature we implemented since our last round of videos. It uses the ART deformer to “deform” the positon of a transform node. This can be really useful–for instance, in the muscle example the muscle bones are attached to other ART bone chains, and when one bone stretches the attachment point stretches with it. The ART constraint can also be used to build layered controls easily.
I hope you like it!
–Raf


