Hello,
Extremerly interested in your compositing endevour. Basicly thinking of starting my own.
And - don’t listed to people that claim that DAG traversing is hard. I implemented such in ShaderMan during 2 evenings (actually, during a weekend). Just good planning, a probably a lil bit of OOP - but you’re on C, so - good planning.
Please keep us informed, and you can count on me regarding the testing and publicizing.
Alexei Puzikov
renderman.ru - co-creator, admin
dream.com.ua - ShaderMan and other stuff
[unnamed studio in Canada] - pipeline
