Exactly my thoughts! Texturing large scale terrains will most of the time create repetitive patterns, but also on a smaller scale you will get very natural looking surfaces or displacements as is shown in the video.
Odo
Exactly my thoughts! Texturing large scale terrains will most of the time create repetitive patterns, but also on a smaller scale you will get very natural looking surfaces or displacements as is shown in the video.
Odo
thanks Guys, glad you find the features useful:)
we test atm the version with the copy tex button and release it once all is confirmed working.
the next video i work i wil show, is making a nice wood floor, and a wood facade in a few clicks
best greetings
Stefan
Hi Mike,
it will be raised by 20 euros. (but at the same time then ships with some more extra material/shader presets for your use, existing users of course get those too free).
as i am away next week i let the old price until i am back, so a few days longer)
by the way, a big 1.1 update, with a new and simpler to use gui, and many new features, is scheduled for saturday(edited) i guess, free to all Q-Tile-Pro users.
best greetings
Stefan
3dtools.info
qucumber.at
compiles for 1.1 are ready.
i work on last new added shader presets addons, and a new help video
i had some unexpected work on one of our architectural projects, which took most of the day, so i postponed v1.1 update to tomorrow(saturday).
if u have it urgent email or contact via FB me i can give you the 1.1 in advance
ok version 1.1 is up on the server.
we will add this night and tomorrow some more 1.1 starter videos:
on monday all users get an official info email on the 1.1 update via mailchimp:)
cheers
Stefan
Dear fellow C4D users!
We are super happy to announce that our big update version 1.1 is available now for all. for our existing customers of course as a free update!
The v1.1 update comes with a totally redesigned new and simpler to use GUI /user interface, and many new powerful features, based on your feedback, and several fixes.
Some excerpt of the new feature List:
we also started a new You Tube Channel/Playlist for Q-TILE-PRO, with several new videos for learning:
youtube channel studio_qucumber
please subscribe to our new INFO CHANNEL:)
we hope you like our new Q-TILE-PRO version as much as we do!
Stefan Laub & The Qucumber.at | Q-TILE-PRO team!
Stefan,
Check this plugin out:
Maybe you and the author ought to have a chat - that division algorithm looks like it would be a natural fit into your tiling plugin!
Hi Mike,
yes thanks, i have seen that.
Actually Tilepro can do similar tileings too, beside any other shapes, - in the “subdivided” modes, via mosaik features, you can set tile subdivision according to brightness/intensity/contrast of an shader input, to drive the effect by texture, this makes mondrian like subdivisions in that style. (simple example screenshot: http://images-stefan.s3-eu-west-1.amazonaws.com/mondrian%20style%20subdiv%20edit.jpg)
Hi All,
hope you are all ok despite the covid19,
here some Q-TILE-PRO news:
FREE SERVICE RELEASE Q-TILE-PRO 1.2.6 AVAILABLE!
Dear All, we are happy to announce the new Release “QTP 1.2.6” - for all existing and new customers. The focus on this service release was Speed | Stability | Workflow.
For Corona, V-Ray and C4D engine users we also have a Bonus tool included- 3d parallax (a kind of virtual displacement)
All users did get a mail chimp notification, download the new version in using your existing shop or email link.
A nice little bonus scene (old brick wall) was added for all engine. You find it in your QTP download.
The QTP version History pdf you can read here:
http://qucumber-plugins.s3-eu-central-1.amazonaws.com/QTP_v…
You find the full Q-TILE-PRO bundle here, (the current 149.- price special will end April 15th evening)
#c4d #qtilepro #exortbitart #scantextures #corona #vray #octane #arnold #redshift #restistcovid19
Q-TILE-PRO has a built in baking feature, which is used in all engines that do not support direct c4d shaders.
So yes you can use it also in Indigo via the resulting bitmaps to make high end mats with it, also in baked results the result is excellent with QTP
(same as with Redshift, Arnold, Octane , V-Ray dr etc)