Some of you may already know about this, but I walked into my local bookstore today and found…
“Tricks of the 3D game programming Gurus - Advanced 3D graphics & rasterization” by Andre Lamothe.
…this book is basically Volume II to his first which had the subtitle “Fundamentals of 2D & 3D game programming”.
To use the books you must know C or C++. For me they are the final word in learning games programming.
I hope this will be of use to my fellow CGTalkers…