New Book - 3D Computer Graphics Using Blender 2.80 - Modelling Methods, Principles & Practice


#1

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Pages: 456
Illustrations: 841
Format: pdf

The book was first started in 2012, but unfortunately the day job got in the way of me ever being able to finish it. Now working in the gig-economy I have made time to learn and document many of the new ways of working in Blender 2.80. This has been documented and brought together into a book structured to guide both new and intermediate users in the methods and principles of 3D modelling.

With 456 pages and 14 chapters the book has reference chapters giving details on many of Blenders modelling tools. Each chapter is followed by practical examples in the form two main projects that work through the book, a low-poly house model and a detailed spiral staircase.

The low-poly house demonstrates the basic principles of working in 3D and shows how a basic model can be UV Unwrapped and then detailed with image textures.

The spiral Staircase is a much more detailed model that was chosen because its complexity allows the book to demonstrates many of Blenders modelling tools in a single project. The user is guided from adding the first circle of vertices to a completed spiral staircase set in a house scene that gives both the finished render and camera fly through animation. The process of modelling is described in step by step detail along with the reasons why the tools were chosen and the design intent. The user therefore not only learns to model a spiral staircase, but also how to create their own models.

My previous blender book was released back in 2007, the Precision Modelling Guide – A Guide to modelling parts and components accurately using Blender. The forum post is still available (though the book isn’t) with the feedback and testimonials for my work.

More details are on my Illustration website where you will find a chapter by chapter breakdown of the books contents.


#2

I have recently completed an update to the book which includes a new section on efficient modelling with Modifiers. The Book now has:
pages: 506
Illustrations: 915
Chapters: 14

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Chapter 1: Basic Concepts of 3D Computer Modelling
Chapter 2: Getting Started With Blender 2.80
Chapter 3: Working In Object Mode
Chapter 4: Mesh Modelling In Edit Mode
Chapter 5: Mesh Modelling – Practice
Chapter 6 - Modelling With Curves, Surfaces & Text
Chapter 7: Modelling With Curves – Practice
Chapter 8: Modifiers – Reference
Chapter 9: Modifiers – Practice
Chapter 10: Materials – Introduction
Chapter 11: Image Textures – Introduction
Chapter 12: Lighting & the World– Introduction
Chapter 13 Rendering & Output – Introduction
Chapter 14: Animation – Introduction

More details can be found at http://www.robertburkeillustration.co.uk/book-3d-modelling.php


#3

Wow… You also own a vintage Austin Mini. I’m into antique cars too. Restored a 1960 Corvette in 1983 which I still own.


#4

I work with different visual graphic settings and I know that the text content should be parallel. We shouldn’t do creative work in serious projects. I often use online libraries https://freebooksummary.com/machinal-episode-8-summary-131884 to find the right behaviors. Graphics are expressions of emotion.


#5

Great work! I also work with many graphic objects and use a variety of modeling techniques and principles. My last work was less successful because it was not enough time to prepare it properly. At the same time, I’m preparing for graduation from the academy and completing my thesis. Here is a review of the service that helps me with this https://www.topwritersreview.com/reviews/justbuyessay/ But despite this, it takes a very long time, so it’s impossible to fully engage in their other projects.