I’m trying to work out an issue where I have an object I always want to see, and it makes sense for depth of field and other reasons for it to be at a certain distance from the camera, but there are objects flying out from a central object behind it that sometimes pass through or around it to cover it from view.
I basically just don’t ever want it obscured, and would like to find the lightest weight way to achieve this.
I suppose it could be matted somehow such that other objects are subject to the matte. I see how to do that with compositing and separate matte passes, and there’s probably some way to combine that into a single render which is what I want, but I’m thinking maybe I’m missing some simpler command that just never allows it to be obscured from view.
Or, since in this particular case, this object never moves, and is always fixed position relative to camera, perhaps there is some way to just affix it to the camera such that it is not subject to object depth in the way others are. For example, picture a camera with a display about the camera battery life that is never affected by objects in the camera’s view.
Open to any solution, and I should probably learn them all, since I’m sure some version of this will pop up again for me.


