Here’s another:
http://blenderneuron.org/docs/introduction.html#overview
cheers
celke
celke, These links are especially wonderful because Neural Science is one of my favorite areas to obsess.
Thank you!
Demis: Autopack was created by Graham Johnson as a means of packing arbitrary shapes and sizes of proteins into cellular compartments. In principal the algorithm should be able to pack just about anything, but I think that Autopack is pretty much set up to package “recipes” of cellular molecules.
You could get a similar (but not nearly as efficient or correct) effect by using rigid body dynamics with a shrinking, jiggling container with a lot of objects in it…
Teknow: Tyler Sloan has created a neuromorpho importer for Blender:
Haven’t tried it myself, but I plan to…
I was hopping for a less simulational (non time-dependant) algorithm 'cause rigid body dynamics can get heavy if the objects are many or/and have many polygons.
I have downloaded BlenderNeuron and Neuron and I can get nothing to work in Blender. Has anyone had any luck with this combo?
Hi,
What version of blender are you using and on what system? It worked on Blender 2.79.
What are your exact problems?
cheers
celke
I just checked. Blender 2.8x support is under development. You need 2.79 :
http://blenderneuron.org/docs/requirements.html
http://blenderneuron.org/docs/installation.html
Quote: “Note: Use version 2.79. Support for 2.8+ is under development”
cheers
celke
Or you just use 2.79 to import the neuron data and then use the .blend file in 2.83.
cheers
celke