NeuronBuild 1.8


#21

Here’s another:

http://blenderneuron.org/docs/introduction.html#overview

cheers

celke


#22

celke, These links are especially wonderful because Neural Science is one of my favorite areas to obsess.
Thank you!


#23

Demis: Autopack was created by Graham Johnson as a means of packing arbitrary shapes and sizes of proteins into cellular compartments. In principal the algorithm should be able to pack just about anything, but I think that Autopack is pretty much set up to package “recipes” of cellular molecules.

You could get a similar (but not nearly as efficient or correct) effect by using rigid body dynamics with a shrinking, jiggling container with a lot of objects in it…


#24

Teknow: Tyler Sloan has created a neuromorpho importer for Blender:

Haven’t tried it myself, but I plan to…


#25

Thank you!


#26

I was hopping for a less simulational (non time-dependant) algorithm 'cause rigid body dynamics can get heavy if the objects are many or/and have many polygons.


#27

Now that I am switching to Blender, BlenderNeuron sounds really exciting.


#28

I have downloaded BlenderNeuron and Neuron and I can get nothing to work in Blender. Has anyone had any luck with this combo?


#29

Hi,
What version of blender are you using and on what system? It worked on Blender 2.79.
What are your exact problems?

cheers

celke


#30

I just checked. Blender 2.8x support is under development. You need 2.79 :

http://blenderneuron.org/docs/requirements.html

http://blenderneuron.org/docs/installation.html

Quote: “Note: Use version 2.79. Support for 2.8+ is under development”

cheers

celke


#31

I am 2.83. I guess I will just wait and use C4D in the meantime with NeuronBuild


#32

Or you just use 2.79 to import the neuron data and then use the .blend file in 2.83.

cheers

celke