Net render error: DOF & Coverage Channel


#1

I’m getting an error message from the net server:

“3D Depth Of Field: The coverage channel is not available”

I am using DOF with RPF files rendered with Z-buffer activated option. The Blur Type of the DOF is set to BOX and it all works fine in the viewports, therefore according to the help reference there is no need for Coverage Channel into the RPF file and besides this it is always an optional.

Why do I get this error? Some help pls

LOTK


#2

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