Hi lovely Mudboxers
I need to work with multiple 8K (81928192) texture layers in Mudbox to fit in a game landscape texturing pipeline.
I have a 8800GTX with 1GB of memory. But the largest texture size I can make it eat is around 70007000 with a few layers.
I recently upgraded from a 768MB card. Which helped but didn’t go all the way.
(right now we are in the middle of company purchase and the IT department is not allowed to buy new stuff) 
And I have no idea when the purchase is done.
I was wondering if anyone out there with a more beefy graphics card (2GB of memory) would be so kind to do a simple test?
Simply create a few 8192*8192 texture in photoshop with alpha channel. Save it as 32bit TGAs with different file names (else Mudbox complains).
And import them on a fairly simple (400K polys is fine) model in the paint channel.
And just see if it works at all and if you are able to do texture painting in the different layers (bump included) in a pleaseant manner.
Or if you know that it works perfecly. That’s just fine too. 
Cheers!
hope someone can help.
Though my hopes are not that high… not alot of people has 2GB graphics cards I guess.
jonas