I have a kitchen tile that I need to recreate. I’m using Maya 2016 and Renderman.
The tile has a physical height to it - like a topography. When the actual tile is created, the glaze settles into the “valleys”, which end up darker than the “mountains”. I can’t figure out a way to get the material to mimic that glaze style.
In addition, there are a lot of random glaze splotches which are visible in the tile, and which are unique to each tile. I’m not sure how to procedurally create each blotch such that it can be unique. There will be around 50 tiles in the final render, if I have to modify each tile it’s not the end of the world.
The exact tile doesn’t exist yet, but this is the same idea: Tile photo
Thanks for the help!