Hello, im workin on a scene that involves only refractive materials in maya2012 with vray2.0, something that will look as crystals and I cant find any workflow to get decent render times. The scene have simple boxes geometry that forms a coridor and the camera fly close to one of this walls. The renderings without refraction are quite easy around 1-2 mins with lighting but when i activate refraction is imposible to work or even see one frame. i get 3 hours for 960x540 resolution and i have to render full HD in the end.
Right now im using only and hdr for reflections and refractions and one vray mat with colored fog and a bump map. no lights, no gi and still no good render times
So, my question to you guys, are there any tips and tricks, any good renders out there, any special workflows for rendering heavy glass scenes?
Thanks a lot