Ok so I am no stranger to autodesk maya or zbrush but I am about to start a long term project and was hoping some people might have some advice for me.
My goal is that I want to model a cathedral type structure like the one in this link
http://onlyhdwallpapers.com/wallpaper/cathedral_notre_dame_desktop_3000x2000_wallpaper-319758.jpg
I’ve seen some tutorials where people actually do some of the detailed work in zbrush with alphas and so forth. I have also heard that 3ds studio max is a good program for modeling architecture, so I don’t know if I should get familiar with it. ( I do have the 2012 version).
So I guess ultimately I am just asking about the work flow process and if it’s common or not for people to do detailed structured work in zbrush or if it is all posible in a 3d application. Any feedback would be appreciated.