Working on this dragon for class. Made a low poly version in topogun and trying to re-project detail with zbrush. (i want to make this game quality) It seems to drop detail on parts of my model that where merged subtools. does anyone have any advice on how to fix this? The second image is the high res version. The third is after I project detail and subdivide until I get up to 2X the amount of polygons as the original without all the detail.
Need help with projecting detail on to low poly sculpt
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