Hello all, i hva set up a nice little animation for a nasal spray, that emitts particles when its pressed down. the animation part looks good (the animation of the particles).
I use 20.000 particles.
but i need some help to get the right material for the particles.
so far i am using a sphere shape as a partricles and i have asigned a water matterial to it.
(arch and design material)
i am useing photometric lights with automatic exposure.
Is this the right way to do it? or am I off track here?
thanks in advance.
bret
Need help with matterial for water/mist nasal spray
bretleon
#1
lo1
#2
I’d go with ‘Shape Facing’ and a self illuminated material with a radial gradient opacity map (Standard material), maybe with varying illumination per particle (easily done with the new version of BerconGradient)
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