I´m creating a short and I’ve separated the lights in different layers.
The backround and any thing that doesn’t move is included in each light layer. I’ve used a final gather (fg) map for the render.
The elements that move, such as the train you can see in the attached files, are iluminanted with an hdr created with the correspondant light and the backround. I’ve blured the hdr so the fg works correctly and doesnt flick.
The issue is that when I render the train, the texture flikers and parts become black.
I have triyed twiking the accuracy, point density and interpolation but it doesn’t work.
Could you tell me how I can fix this problem?
Thank you very much!
Becken