Hello? I need help in how to best create a UV Map for this lunchbox model I first made in another program. I thought I could just select six facets and create planar UVs like with a cube. But the lips around the two 'lids" have polygons that are perpendicular to main polygons.
Can anybody suggest the best way to handle the red areas? The large blue and white areas will have images that I plan to illustrate myself.
BTW: the PLG Tools link doesn’t work and I don’t have it on my system.