Need help to creatre a green Fence, Boxtree, buxus-sculptures


#1

Hello and Merry Christmas to everyone!

I have an important question about garden-foliage. I need to create a box, sphere and cone shaped buxus-tree which should be placed in the cryengine. Therefore the models need to be lowpoly but should look realistic as well! (It shouldn’t be just a box we a texture on it. It should be uneven, sparse, bushy)

Here are some examples:

Box
Round
Cone

I already tried to create some but the results aren’t very good. When I try to place the planes (with the texture+alpha) behind each other then the overlapping parts become darker and you can clearly see the texture behind the other one.

Google couldn’t help me to find a good tutorial, maybe I’m looking for the wrong words since I’m not a native speaker. I even would prefer a good tutorial which explains to understand a specific technique. So I can apply it to other models!

Please help me with my problem!

Best wishes and holiday-greetings,

Sorarey


#2

Hello and Merry Christmas

  I did not know much about cryengine

perhaps is the easys way for you, Decal Patch Brushwork.
 [- Fefferent Decal](http://freesdk.crydev.net/display/SDKDOC2/Deferred+Decal+Setup)

And I see this for trees sprites:
[- Trees with degenerative faces](http://www.crydev.net/viewtopic.php?f=321&t=118304)

- Alpina Asset pack

you do look for vegetation, they help sure - [Crydev.net](http://www.crydev.net/viewforum.php?f=321&start=80)




  good luck with your project.

#3

Heyho thanks for the Links.

Decal Patches would look good but will increase the drawcalls which will influence the performance.

I think the problem about the trees will get handy as soon as I approach this.
Also checked out the alpine asset pack. It’s funny to see that this person uses the same method like me to create the vegetation.

But on your links I couldn’t find what I needed.

Greetings,

Sorarey


#4

Yes of this tree Problem is specifically.
I’m interested in it now how does, I will ask around on principle when re-build a mod.

when i have input have I’ll let you know.

I hope it comes so on what I mean in engish…

Edit:
thanks from many available Video tutorials, earlier was the much more
complex to mapping without this.

Part 1 Making Low Poly Trees and Importing into CryEngine3

Best Regards


#5

Hello there,

thanks for the video-tutorial. I watched it, but that won’t help me at all for now.
I’m asking for a specific plant (just look at my example pictures). A palm wouldn’t be an issue for me.

I wish to know how to bake my texture+alpha, which density to chose or how to build up the planes so it won’t look odd.

Greetings


#6

The biggest problem I’ve experienced with relatively even-surfaced low poly trees or bushes is that it’s not really even, it’s an illusion. Take the cone-shaped tree, for instance: It looks like it is even, when facing the surface, but at the edges of it you see the unevenness - Some branches stick out while others recede from the general surface - and that is what gives them them much of their believable character.

So that is the problem, that the edges on any low poly surface from any one point of view will turn absolutely flat, and make it look rather obviously artificial.

For the square hedges, it’s not that big of a deal. Simply ad a small row of polygons sticking up at the sharp edges and make a more sparse leaf-and-twigs texture to use there, which blends with the texture on the corner of the main hedge.

The ones with round shapes however… I don’t know enough about cryengine to know if it’s even possible, but… Couldn’t you do the same thing, but with a sprite card? You have the main body of the hedge, which is in proper 3d and textured with a proper photorealistic diffuse, reflective and normal map, and then the sparse foliage texture on a sprite card sticking out just a smidge from the main body. That way, it’s always turned towards the player and won’t require you to invest massively in extra geometry.


#7

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