Hi, I’m new to the forum and to most of the 3D art environment.
I came here to ask a simple but frustrating question: what is the correct workflow for creating a videogame character?
I’m trying to make a simple videogame but I’m more of a programming guy so I don’t see myself looking for a job in the CG art industry. However I’m really interested in character modeling and animation and I would like to know the steps you’d go through for creating one from scratch (what’s your pipeline, what programs do you use…).
I know the question has been asked a bunch of times already but I didn’t find the detailed information I was hoping for. The fact is that I googled for the last two weeks and I feel overwhelmed by the variety of articles, tutorials and other resources, which focus on a particular aspect and forget to provide a global overview. Also I don’t seem to be able to find anything useful about game development specifically.
So far I’ve sculpted a high poly model of a little dragon, which is my very first approach to Zbrush. As far as I know it has two problems: bad topology and… bad topology
:
- it contains triangles, and I don’t how to and if I can get rid of them (started with ZSpheres)
- it shows artifacts where the polys are stretched (in HD Geometry mode it looks just fine though)
Although I don’t mind re-doing it again, it would be nice to try recovering it…
I feel like I have a million questions to ask you. Thanks for your help and your time, and sorry for my bad english.