Hi,
I'm creating a photo mosiac and I need some help animating the particles correctly. I'm using a birth script to lock the particles to the vertices of a mesh and it works fine. (I implemented this before I found out about "Position Object+".
I basically want to achieve this exact look:
[img]http://www.leaveitdifficult.com/pmTest.mov[/img][pmTest (I made this with After Effects)](http://www.leaveitdifficult.com/pmTest.mov)
... except I want to do it in Max so I can add some lighting effects. So I need to move the particles from point A to point B and maintain their relative position. I also want to get that spherical effect, (like in the example), where the center particles slow down a little earlier than the rest (it'd be nice if you could govern speed with a gradient map or something).
I tried to use “Find Target” but it screwed with my material mapping. I don’t have PFT#1 so I had to use the mapping method found here:
http://forums.cgsociety.org/showthread.php?f=206&t=421373&highlight=mapping
which involves using the mesher mod, and laying an unwrap uvw over a UVW Map. When I used “Find Target” the UV’s would spaz out as soon as the first particle snapped to the new target, (no idea why).
If anyone knows a good way to animate this, or has a script that can help I’m all ears.
)
