the reason it can damage the particles is because if the camera is moving up quickly and the particles going from left to right quickly the motion blur will basically average those movments out so it’ll streak funny and won’t look right…
if you have combustion, you can render out to a format called RPF and tick the box that says velocity and that will give you a velocity channel for when you comp it, then apply a 3d motion blur and that should work also. just make sure you have the motion blur off for this render, cause your doing the blur in post.
the most likey reason for the particles not rendering is because the wires that conect the events aren’t there anymore. if you press 6 this’ll bring up the particle flow (just in case you didn’t know) on the “Pflow” (with the render operator in it) theres a little notch that comes out left click and drag to the notch at the top of the “event”…
hopefully that answers some questions for you.
hope that helps as-well
good luck