Hi everyone!
I’m trying to do something that should be quite easy to do (I would have imagined).
I am fairly new with Maya, so i’m sure the problem is mine! But i’m getting stuck with this problem with the nCloth “exploding” bits of cloth sort of debris like flying all over and i’m not sure how to get rid of it.
So i’m using contrains to held the cloth together and then paiting the area where I want to cut with the brush, apply a Tearable Surface on that section and finally use a cone with pretty reasonable density mesh as a passive collider to then do my cut.
Here’s a playblast from maya,
https://www.dropbox.com/s/l6lnphcf8vnsum5/TearCloth_04_B_.mov?dl=0
This is from Cinema 4D,
This is what I sort of wanted to achieve with the nCloth, but better results… but I would be happy to not have the cloth exploding debris to start with, https://www.dropbox.com/s/6jxras35s1uv7zu/01_SurfaceCut.mov?dl=0
Any help would be much appreciated as i’m completely stuck with this at the moment!
Thanks!!
