Hey all,
This month i have set myself a challenge to create a sim of my arm disintegrating sort of light the Tron Legacy Deresolution effect.
I have run into a issue with gravity in the scene… As im using nCloth i have turned off the gravity so that when the volume axis field moves over the nCloth it is affected and drops to the ground. The issue I’m having is that when the nCloth objects hit the ground they bounce back up due to a lack of gravity. What i would like them to do is hit the ground and then spread out across the surface a little some bounce is ok i just dont want them floating away like there in zero gravity. As I’m still learning about Maya dynamics there is no way I know of to add gravity on collision. I have played around with heaps of settings in the nClothShape but cant seem to work this one out.
i have attached a test scene that i have been working on to try and sort this out.
http://www.mediafire.com/file/8yk9nbkjg26axkk/SamAprilRnD.mb
Any help would be greatly appreciated!
Thanks,
Sam
now i just need to overcome some issues with my geometry normals