Hi all,
i’ve noticed that simply increasing the rigidity attribute (from 0 to 0.04) on nCloth simulation will cause “append cache” to messed up the resulting simulation.
here’s a simple test:
http://www.youtube.com/watch?v=k9KM2mD9Ms0&feature=youtu.be
on the upper part, i dialed the rigidity to 0.04 and sim-ed two times. the first time was continuous sim from start to end, and the second time was to append the sim at the middle of animation.
Notice that the sleeve movement changed dramatically when appending the sim, and caused unpleasant result.
on the other hand, when i set the rigidity value to 0, the resulting simulation from appending the cache at the middle of animation will be similar to continuous cache from start to finish.
I wonder if this is basically the limitation of rigidity attribute (non-appendable), or it is an unintended bug?
Jefri