Hey guys!
I’m having trouble wrapping my head around the difference between glueStrength and glueStrengthScale.
The documentation mentions that glueStrengthScale adjusts the distance that the constraint needs to separate before it breaks.
But if it’s distance-based, then what’s the need for the regular glueStrength?
How do these parameters affect each other and what are the exact conditions for a constraint to break?
I’m using vertex colors a lot to make constraints rip/break over time and I usually have to iterate quite a bit on the painting and work with exponential curves on the glueStrength to get close to what I want.
Is there a setup that allows for precise control of when a constraint breaks - without having to manually place hundrets of them?
Thanks!
-Sascha