Hi Guys,
Working on a little ncloth simulation. I have a banner with two weights attached to the bottom of it which pull it down. Then a passive collider that pushes it up from the bottom and drops it. (To look like it’s fall down and “unraveling”)
I tried to add another passive collider cube for a wall behind the banner and i’m getting an error:
creatNsystem.mel line 55: The aatribute ‘time1.outTime’ cannot be connected to "nrigidshape4.currentTime.
I’ve tried making it passive at frame one. Deleting the cache. I already have a collider created in the scene I have no idea why it won’t let me create a second one. I understand nodes as they relate to shaders quite a bit but when it comes to ncloth I don’t know much about the nodes.
Any pointers?
Thanks,
-Ethan