Hello guys
i am doing a little personal experiment/RnD with nCloth in maya 2012.
I have a basic wheel (rim+tire).
The tire is setup as a nCloth Active Object and RIM is being Passive-Collider.
The tire a simple Donut and i am using preset for nCloth - rubberSheet. the only changes to the settings were for Bend Resistance, Mass and Rigidity.
The tire (entire object) is TranfromConstrained to the RIM(also entire object).
the generated LOCATOR is parented to the RIM). Brake disk is a Parent of the rim and has a basic animation - Rotation and translation (to emulate the wheel rolling).
The problem that i have is that my TIRE is not fully attached to the rim when it starts the motion, i tried adjusting all types of setting for my constrain, but i can’t seem figure out what is the problem.
If anyone has an idea - please share.
here is a link to YOUTUBE with a quick playblast that i have, also in description you can get my MA file (from maya 2012)
http://youtu.be/dwSCQTvhVMA