ncloth collision detection


#1

Hi all

I a have a question about the collision detection of ncloth with passive collision object or use ground plane.

We have noticed visually in maya about the simulation but i needs to find the mel , how to detect the collision of n cloth

like suppose if i talk on classic particles . if i made a particle collide with any polygon object and if i use pp attribute like"Collision Geometry index" then after having a successful collision we got to know the collision Id gets changed and we can use this MEL knowledge in so many ways.

same purpose i wants to do if(ncloth collides with passive collision object)
{
then i can use them in many ways ;
}
else
{
tell ma any alternative to tha :wavey: t thanks
}


#2

What is the script or statement running behind the ncloth
suppose if i have to create particle collision of ncloth with passive collider object what are the Mel scripts i have to use to create them.

i want as soon as the cloth falls down on passive body it should emit particles from emit command this is the way i needs.


#3

Hi,
I don’t know if what you want can be done that way but what I will do is emit and goal some particles on my ncloth and set them to collide with the rigid nmesh (or simply use nparticles in the same nucleus node). Then all the things you are thinking about are possible, at least theoritically.


#4

Use toon Fx to emit from - http://forums.cgsociety.org/showpost.php?p=4814917&postcount=2


#5

Thanks Howard for the reply dear.


#6

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