Hi
I got a particle instancer turned into geos and comnibed and turned into ncloth
I animate inputMeshAttract so a dynamic collisions will happen with the ground. Nice
But as soon as I turn up rigidity (and polyShell on) the sim start to explode uncontrollably. I need the objects to appear rigid.
Anyone else encounter this problem? If so what did you do to fix it?
Thanks
F
