Alright, here we go
Got some nparticle sims going on, looks good and nCache it, decide to mesh the ncached particles system with convert>nparticles to Polygons
I render it within maya using vray and the motionblur looks fantastic. I then send it to our farm for rendering and it ignores the nCache which then leads me to pursue a new route of exporting an alembic cache of the mesh’d nparticles which renders on the farm with no problem except for the fact that I can’t render it with motionblur
We’ve gone through every possible checkbox/setting combination and cannot for the life of us figure out a way to get motionblur to render with alembic caches
Has anyone experienced this problem and able to shed some light for us? :banghead: